0.75.0

net 94d2e8cd9f246b4e10h ago

All artifacts verified

sha: 22ba612ffd2846cd487c0095ddeb905f7219e6d3pack: 94d2e8cd9f246b4ebuild: 22ba612ffdgodot: 4.7.2phase: Betadeploy: 80schema: 63semver: 0.75.0+818.22ba612fdisplay: v0.75.0 Betaprotocol: 33buildNumber: 818

Changelog

PKMN v0.75.0 Beta

Interface:

  • Chat starts hidden to its tab row. Show opens it, Enter opens it to type, and the game remembers whether you last chose Show or Hide.

Fixes:

  • The menu bar's icons sit in the middle of their buttons, and the bar is a little smaller.
  • Fly, Dig and the other two-turn moves no longer miss on the turn they charge.

engine sha 22ba612ffd / asset pack 94d2e8cd9f246b4e / Godot 4.7.2 stable platforms: Windows, Linux, macOS (universal)

Client and server must share both the engine sha and the asset pack: the login handshake rejects a mismatch on either.

macOS - the first launch needs one extra step. The app is ad-hoc signed but not notarized, so macOS refuses a plain double-click with "cannot be opened because the developer cannot be verified". Right-click (or Control-click) the app and choose Open, then Open again. Once per download; updates the client installs itself do not re-trigger it. From a terminal the equivalent is:

xattr -dr com.apple.quarantine "PKMN Engine.app"

Keep PKMN Engine.app and the pack folder together in the same folder - the app looks for its assets beside itself, not inside the bundle.

Downloads

  • pkmn-client-linux-22ba612ffd.tar.gz

    272 MB0622201a…b27d

  • pkmn-client-macos-22ba612ffd.zip

    308 MBa114a2fd…e023

  • pkmn-client-windows-22ba612ffd.zip

    286 MB083dd457…3638

  • PKMN Engine.pck

    31.1 MB6f85bf41…e794

  • pkmn-client.pck

    31.1 MB6f85bf41…e794

  • pkmn-client.pck

    31.1 MB6f85bf41…e794

  • cosmetic-legacy.zip

    107 MB0693c37d…e8ee

  • custom-core.zip

    13.3 KBec46c5c3…4880

  • pkmn-pack-94d2e8cd9f246b4e.zip

    141 MB770c4ecf…fab3