0.77.1
devnet bb88a36ab7239b9d23h agoAll artifacts verified
Changelog
PKMN v0.77.1 Beta
Fixes:
- Sinnoh: the walk home after Barry's first battle no longer freezes the game.
engine sha d7ff0bbe26 / asset pack bb88a36ab7239b9d / Godot 4.7.2 stable
platforms: Windows, Linux, macOS (universal)
Client and server must share both the engine sha and the asset pack: the login handshake rejects a mismatch on either.
macOS - the first launch needs one extra step. The app is ad-hoc signed but not notarized, so macOS refuses a plain double-click with "cannot be opened because the developer cannot be verified". Right-click (or Control-click) the app and choose Open, then Open again. Once per download; updates the client installs itself do not re-trigger it. From a terminal the equivalent is:
xattr -dr com.apple.quarantine "PKMN Engine.app"
Keep PKMN Engine.app and the pack folder together in the same folder -
the app looks for its assets beside itself, not inside the bundle.
Downloads
pkmn-client-linux-d7ff0bbe26.tar.gz
272 MB0322aaa6…ae59
pkmn-client-macos-d7ff0bbe26.zip
309 MB04a4f01d…f8f2
pkmn-client-windows-d7ff0bbe26.zip
287 MB4e3a12f6…5e14
PKMN Engine.pck
34.2 MBf6572c43…38cb
pkmn-client.pck
34.2 MBf6572c43…38cb
pkmn-client.pck
34.2 MBf6572c43…38cb
cosmetic-legacy.zip
107 MBba3b1f79…3b15
custom-core.zip
13.3 KBec46c5c3…4880
pkmn-pack-bb88a36ab7239b9d.zip
141 MB5c6841d4…2a1d